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dc.contributor.authorGeven, Arjan
dc.contributor.authorSefelin, Reinhard
dc.contributor.authorTscheligi, Manfred
dc.contributor.authorKaufmann, Clemens
dc.contributor.authorRisser, Ralf
dc.contributor.editorLucke, Ulrikede_DE
dc.contributor.editorKindsmüller, Martin Christofde_DE
dc.contributor.editorFischer, Stefande_DE
dc.contributor.editorHerczeg, Michaelde_DE
dc.contributor.editorSeehusen, Silkede_DE
dc.date.accessioned2017-11-22T14:42:42Z
dc.date.available2017-11-22T14:42:42Z
dc.date.issued2008
dc.identifier.isbn978-3-8325-2007-6en_US
dc.identifier.urihttp://dl.gi.de/handle/20.500.12116/7042
dc.description.abstractThe increased amount of In-Vehicle Information & Communication Systems (IVIS) leads to an increased amount of messages that have to be relayed to the driver. In this paper we present an experiment with vibrotactile interaction in a driving simulator that transfers information through the driver’s seat. The first system we tested was a route guidance system (turn left or right at the next crossing, through vibration pulses left or right). The second system gave speed adaptation cues that urged the driver to slow down when speeding. The results indicate reduced workload compared to typical auditory and visual cues. Users responded slightly more positive towards the vibrotactile cues compared to auditory cues when they were given the choice. The main advantage was mentioned to be the unobtrusiveness compared to auditory and visual cues.de_DE
dc.language.isoende_DE
dc.publisherLogos Verlagde_DE
dc.relation.ispartofWorkshop Proceedings der Tagungen Mensch & Computer 2008, DeLFI 2008 und Cognitive Design 2008de_DE
dc.titleAutomotive User Interfaces and Interactive Applicationsde_DE
dc.typeworkshopde_DE
dc.pubPlaceBerlinde_DE
mci.document.qualitydigidocde_DE
mci.reference.pages242-247de_DE
mci.conference.sessiontitleAutomotive User Interfaces and Interactive Applicationsde_DE


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